Tuesday, March 12, 2013

Testing with how much I can get away just using a flat surface, here's a render from Marmoset, looks like I'll be able to get away with a lot :)

Monday, March 11, 2013

Will probably re do the pattern on the leather straps, did this one as a test to see of it would read, it needs to be more robust :/


Decided to add a back side as well, using these straps as secondary detail, the resting cushion will be the star of the back side

I'm gonna call the sculpt for the front done-ish, rest of the detail can be achieved in photoshop

Thursday, March 7, 2013

Starting to see where this is going, probably will lose the small noise and add that in Photoshop
Coming back to this tomorrow
I think we're ready for Zbrush

Decided to make this shield, love the design and simplicity of it
Calling the blockout DONE!!

Tuesday, February 26, 2013

Texture is getting there,
rendering with Marmoset Toolbag

Monday, February 18, 2013

WIP SCI-FI Doorway

WIP sci fi bake.  Next step is painting the texture :)
3Million polys vs 9k


Thursday, September 20, 2012

Textured, real time Model
Zbrush Sculpture
In Game Model/ AO and Normal Map only
Roman Column

Tuesday, August 21, 2012

3D ZOMBO Fantasma LOGO

3D Logo I made for David Wilkins, based on concept by Bart Tiongson.  Had a lot of fun on this one!!!  Blocked out in Maya, sculpted in Zbrush and rendered in Maya/Mental Ray

Saturday, June 23, 2012

Post-apocalyptic armored vehicle I made as concept support.
Real Time Render 

Thursday, June 21, 2012